/*
* Copyright (C) 1997-2001 Id Software, Inc.
* 
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
* 
* See the GNU General Public License for more details.
* 
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*  
*/

// Created on 13.11.2003 by RST.
// $Id: M_Boss32.java,v 1.4 2005/11/20 22:18:33 salomo Exp $
using System;
using Defines = Suake2.UI.Defines;
using Globals = Suake2.UI.Globals;
using Suake2.UI.game;
using EntDieAdapter = Suake2.UI.game.EntDieAdapter;
using EntInteractAdapter = Suake2.UI.game.EntInteractAdapter;
using EntPainAdapter = Suake2.UI.game.EntPainAdapter;
using EntThinkAdapter = Suake2.UI.game.EntThinkAdapter;
using GameAI = Suake2.UI.game.GameAI;
using GameBase = Suake2.UI.game.GameBase;
using GameUtil = Suake2.UI.game.GameUtil;
using Monster = Suake2.UI.game.Monster;
using edict_t = Suake2.UI.game.edict_t;
using mframe_t = Suake2.UI.game.mframe_t;
using mmove_t = Suake2.UI.game.mmove_t;
using trace_t = Suake2.UI.game.trace_t;
using Lib = Suake2.UI.util.Lib;
using Math3D = Suake2.UI.util.Math3D;
namespace Suake2.UI.game.monsters
{
	
	public class M_Boss32
	{
		public M_Boss32()
		{
			InitBlock();
		}
		public class AnonymousClassEntThinkAdapter:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makron_taunt";
				}
				
			}
			public override bool think(edict_t self)
			{
				float r;
				
				r = Lib.random();
				if (r <= 0.3)
					GameBase.gi.sound(self, Defines.CHAN_AUTO, jake2.game.monsters.M_Boss32.sound_taunt1, 1, Defines.ATTN_NONE, 0);
				else if (r <= 0.6)
					GameBase.gi.sound(self, Defines.CHAN_AUTO, jake2.game.monsters.M_Boss32.sound_taunt2, 1, Defines.ATTN_NONE, 0);
				else
					GameBase.gi.sound(self, Defines.CHAN_AUTO, jake2.game.monsters.M_Boss32.sound_taunt3, 1, Defines.ATTN_NONE, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter1:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makron_stand";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss32.makron_move_stand;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter2:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makron_hit";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_AUTO, jake2.game.monsters.M_Boss32.sound_hit, 1, Defines.ATTN_NONE, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter3:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makron_popup";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_BODY, jake2.game.monsters.M_Boss32.sound_popup, 1, Defines.ATTN_NONE, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter4:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makron_step_left";
				}
				
			}
			
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_BODY, jake2.game.monsters.M_Boss32.sound_step_left, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter5:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makron_step_right";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_BODY, jake2.game.monsters.M_Boss32.sound_step_right, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter6:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makron_brainsplorch";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss32.sound_brainsplorch, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter7:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makron_prerailgun";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_WEAPON, jake2.game.monsters.M_Boss32.sound_prerailgun, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter8:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makron_dead";
				}
				
			}
			public override bool think(edict_t self)
			{
				Math3D.VectorSet(self.mins, - 60, - 60, 0);
				Math3D.VectorSet(self.maxs, 60, 60, 72);
				self.movetype = Defines.MOVETYPE_TOSS;
				self.svflags |= Defines.SVF_DEADMONSTER;
				self.nextthink = 0;
				GameBase.gi.linkentity(self);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter9:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makron_walk";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss32.makron_move_walk;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter10:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makron_run";
				}
				
			}
			public override bool think(edict_t self)
			{
				if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss32.makron_move_stand;
				else
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss32.makron_move_run;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter11:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makronBFG";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] forward = new float[]{0, 0, 0}, right = new float[]{0, 0, 0};
				
				float[] start = new float[]{0, 0, 0};
				float[] dir = new float[]{0, 0, 0};
				float[] vec = new float[]{0, 0, 0};
				
				Math3D.AngleVectors(self.s.angles, forward, right, null);
				Math3D.G_ProjectSource(self.s.origin, M_Flash.monster_flash_offset[Defines.MZ2_MAKRON_BFG], forward, right, start);
				
				Math3D.VectorCopy(self.enemy.s.origin, vec);
				vec[2] += self.enemy.viewheight;
				Math3D.VectorSubtract(vec, start, dir);
				Math3D.VectorNormalize(dir);
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss32.sound_attack_bfg, 1, Defines.ATTN_NORM, 0);
				Monster.monster_fire_bfg(self, start, dir, 50, 300, 100, 300, Defines.MZ2_MAKRON_BFG);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter12:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "MakronSaveloc";
				}
				
			}
			public override bool think(edict_t self)
			{
				Math3D.VectorCopy(self.enemy.s.origin, self.pos1); //save for
				// aiming the
				// shot
				self.pos1[2] += self.enemy.viewheight;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter13:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "MakronRailgun";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] start = new float[]{0, 0, 0};
				float[] dir = new float[]{0, 0, 0};
				float[] forward = new float[]{0, 0, 0}, right = new float[]{0, 0, 0};
				
				Math3D.AngleVectors(self.s.angles, forward, right, null);
				Math3D.G_ProjectSource(self.s.origin, M_Flash.monster_flash_offset[Defines.MZ2_MAKRON_RAILGUN_1], forward, right, start);
				
				// calc direction to where we targted
				Math3D.VectorSubtract(self.pos1, start, dir);
				Math3D.VectorNormalize(dir);
				
				Monster.monster_fire_railgun(self, start, dir, 50, 100, Defines.MZ2_MAKRON_RAILGUN_1);
				
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter14:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "MakronHyperblaster";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] dir = new float[]{0, 0, 0};
				float[] vec = new float[]{0, 0, 0};
				float[] start = new float[]{0, 0, 0};
				float[] forward = new float[]{0, 0, 0}, right = new float[]{0, 0, 0};
				int flash_number;
				
				flash_number = Defines.MZ2_MAKRON_BLASTER_1 + (self.s.frame - jake2.game.monsters.M_Boss32.FRAME_attak405);
				
				Math3D.AngleVectors(self.s.angles, forward, right, null);
				Math3D.G_ProjectSource(self.s.origin, M_Flash.monster_flash_offset[flash_number], forward, right, start);
				
				if (self.enemy != null)
				{
					Math3D.VectorCopy(self.enemy.s.origin, vec);
					vec[2] += self.enemy.viewheight;
					Math3D.VectorSubtract(vec, start, vec);
					Math3D.vectoangles(vec, vec);
					dir[0] = vec[0];
				}
				else
				{
					dir[0] = 0;
				}
				if (self.s.frame <= jake2.game.monsters.M_Boss32.FRAME_attak413)
					dir[1] = self.s.angles[1] - 10 * (self.s.frame - jake2.game.monsters.M_Boss32.FRAME_attak413);
				else
					dir[1] = self.s.angles[1] + 10 * (self.s.frame - jake2.game.monsters.M_Boss32.FRAME_attak421);
				dir[2] = 0;
				
				Math3D.AngleVectors(dir, forward, null, null);
				
				Monster.monster_fire_blaster(self, start, forward, 15, 1000, Defines.MZ2_MAKRON_BLASTER_1, Defines.EF_BLASTER);
				
				return true;
			}
		}
		public class AnonymousClassEntPainAdapter:EntPainAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makron_pain";
				}
				
			}
			public override void  pain(edict_t self, edict_t other, float kick, int damage)
			{
				
				if (self.health < (self.max_health / 2))
					self.s.skinnum = 1;
				
				if (GameBase.level.time < self.pain_debounce_time)
					return ;
				
				// Lessen the chance of him going into his pain frames
				if (damage <= 25)
					if (Lib.random() < 0.2)
						return ;
				
				self.pain_debounce_time = GameBase.level.time + 3;
				if (GameBase.skill.value_Renamed == 3)
					return ; // no pain anims in nightmare
				
				if (damage <= 40)
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss32.sound_pain4, 1, Defines.ATTN_NONE, 0);
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss32.makron_move_pain4;
				}
				else if (damage <= 110)
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss32.sound_pain5, 1, Defines.ATTN_NONE, 0);
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss32.makron_move_pain5;
				}
				else
				{
					if (damage <= 150)
						if (Lib.random() <= 0.45)
						{
							GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss32.sound_pain6, 1, Defines.ATTN_NONE, 0);
							self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss32.makron_move_pain6;
						}
						else if (Lib.random() <= 0.35)
						{
							GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss32.sound_pain6, 1, Defines.ATTN_NONE, 0);
							self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss32.makron_move_pain6;
						}
				}
			}
		}
		public class AnonymousClassEntInteractAdapter:EntInteractAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makron_sight";
				}
				
			}
			public override bool interact(edict_t self, edict_t other)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss32.makron_move_sight;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter15:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makron_attack";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] vec = new float[]{0, 0, 0};
				float range;
				float r;
				
				r = Lib.random();
				
				Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
				range = Math3D.VectorLength(vec);
				
				if (r <= 0.3)
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss32.makron_move_attack3;
				else if (r <= 0.6)
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss32.makron_move_attack4;
				else
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss32.makron_move_attack5;
				
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter16:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makron_torso_think";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (++self.s.frame < 365)
					self.nextthink = GameBase.level.time + Defines.FRAMETIME;
				else
				{
					self.s.frame = 346;
					self.nextthink = GameBase.level.time + Defines.FRAMETIME;
				}
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter17:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makron_torso";
				}
				
			}
			public override bool think(edict_t ent)
			{
				ent.movetype = Defines.MOVETYPE_NONE;
				ent.solid = Defines.SOLID_NOT;
				Math3D.VectorSet(ent.mins, - 8, - 8, 0);
				Math3D.VectorSet(ent.maxs, 8, 8, 8);
				ent.s.frame = 346;
				ent.s.modelindex = GameBase.gi.modelindex("models/monsters/boss3/rider/tris.md2");
				ent.think = Suake2.UI.game.monsters.M_Boss32.makron_torso_think;
				ent.nextthink = GameBase.level.time + 2 * Defines.FRAMETIME;
				ent.s.sound = GameBase.gi.soundindex("makron/spine.wav");
				GameBase.gi.linkentity(ent);
				return true;
			}
		}
		public class AnonymousClassEntDieAdapter:EntDieAdapter
		{
			override public System.String ID
			{
				get
				{
					return "makron_die";
				}
				
			}
			public override void  die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
			{
				edict_t tempent;
				
				int n;
				
				self.s.sound = 0;
				// check for gib
				if (self.health <= self.gib_health)
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0);
					for (n = 0; n < 1; n++)
						GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC);
					for (n = 0; n < 4; n++)
						GameMisc.ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, Defines.GIB_METALLIC);
					GameMisc.ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, Defines.GIB_METALLIC);
					self.deadflag = Defines.DEAD_DEAD;
					return ;
				}
				
				if (self.deadflag == Defines.DEAD_DEAD)
					return ;
				
				//	   regular death
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss32.sound_death, 1, Defines.ATTN_NONE, 0);
				self.deadflag = Defines.DEAD_DEAD;
				self.takedamage = Defines.DAMAGE_YES;
				
				tempent = GameUtil.G_Spawn();
				Math3D.VectorCopy(self.s.origin, tempent.s.origin);
				Math3D.VectorCopy(self.s.angles, tempent.s.angles);
				tempent.s.origin[1] -= 84;
				jake2.game.monsters.M_Boss32.makron_torso.think(tempent);
				
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss32.makron_move_death2;
			}
		}
		public class AnonymousClassEntThinkAdapter18:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "Makron_CheckAttack";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] spot1 = new float[]{0, 0, 0}, spot2 = new float[]{0, 0, 0};
				float[] temp = new float[]{0, 0, 0};
				float chance;
				trace_t tr;
				bool enemy_infront;
				int enemy_range;
				float enemy_yaw;
				
				if (self.enemy.health > 0)
				{
					// see if any entities are in the way of the shot
					Math3D.VectorCopy(self.s.origin, spot1);
					spot1[2] += self.viewheight;
					Math3D.VectorCopy(self.enemy.s.origin, spot2);
					spot2[2] += self.enemy.viewheight;
					
					tr = GameBase.gi.trace(spot1, null, null, spot2, self, Defines.CONTENTS_SOLID | Defines.CONTENTS_MONSTER | Defines.CONTENTS_SLIME | Defines.CONTENTS_LAVA);
					
					// do we have a clear shot?
					if (tr.ent != self.enemy)
						return false;
				}
				
				enemy_infront = GameUtil.infront(self, self.enemy);
				enemy_range = GameUtil.range(self, self.enemy);
				Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp);
				enemy_yaw = Math3D.vectoyaw(temp);
				
				self.ideal_yaw = enemy_yaw;
				
				// melee attack
				if (enemy_range == Defines.RANGE_MELEE)
				{
					if (self.monsterinfo.melee != null)
						self.monsterinfo.attack_state = Defines.AS_MELEE;
					else
						self.monsterinfo.attack_state = Defines.AS_MISSILE;
					return true;
				}
				
				//	   missile attack
				if (null != self.monsterinfo.attack)
					return false;
				
				if (GameBase.level.time < self.monsterinfo.attack_finished)
					return false;
				
				if (enemy_range == Defines.RANGE_FAR)
					return false;
				
				if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
				{
					chance = 0.4f;
				}
				else if (enemy_range == Defines.RANGE_MELEE)
				{
					chance = 0.8f;
				}
				else if (enemy_range == Defines.RANGE_NEAR)
				{
					chance = 0.4f;
				}
				else if (enemy_range == Defines.RANGE_MID)
				{
					chance = 0.2f;
				}
				else
				{
					return false;
				}
				
				if (Lib.random() < chance)
				{
					self.monsterinfo.attack_state = Defines.AS_MISSILE;
					self.monsterinfo.attack_finished = GameBase.level.time + 2 * Lib.random();
					return true;
				}
				
				if ((self.flags & Defines.FL_FLY) != 0)
				{
					if (Lib.random() < 0.3)
						self.monsterinfo.attack_state = Defines.AS_SLIDING;
					else
						self.monsterinfo.attack_state = Defines.AS_STRAIGHT;
				}
				
				return false;
			}
		}
		public class AnonymousClassEntThinkAdapter19:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "MakronSpawn";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] vec = new float[]{0, 0, 0};
				
				edict_t player;
				
				jake2.game.monsters.M_Boss32.SP_monster_makron(self);
				
				// jump at player
				player = GameBase.level.sight_client;
				if (player == null)
					return true;
				
				Math3D.VectorSubtract(player.s.origin, self.s.origin, vec);
				self.s.angles[Defines.YAW] = Math3D.vectoyaw(vec);
				Math3D.VectorNormalize(vec);
				Math3D.VectorMA(Globals.vec3_origin, 400, vec, self.velocity);
				self.velocity[2] = 200;
				self.groundentity = null;
				
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter20:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "MakronToss";
				}
				
			}
			public override bool think(edict_t self)
			{
				edict_t ent;
				
				ent = GameUtil.G_Spawn();
				ent.nextthink = GameBase.level.time + 0.8f;
				ent.think = Suake2.UI.game.monsters.M_Boss32.MakronSpawn;
				ent.target = self.target;
				Math3D.VectorCopy(self.s.origin, ent.s.origin);
				return true;
			}
		}
		private void  InitBlock()
		{
			makron_frames_stand = new mframe_t[]{new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, 
				null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null)};
			makron_frames_run = new mframe_t[]{new mframe_t(GameAI.ai_run, 3, makron_step_left), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, makron_step_right), new mframe_t(GameAI.ai_run, 6, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 9, null), new mframe_t(GameAI.ai_run, 6, null), new mframe_t(GameAI.ai_run, 12, null)};
			makron_frames_walk = new mframe_t[]{new mframe_t(GameAI.ai_walk_Renamed_Field, 3, makron_step_left), new mframe_t(GameAI.ai_walk_Renamed_Field, 12, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 8, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 8, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 8, makron_step_right), new mframe_t(GameAI.ai_walk_Renamed_Field, 6, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 12, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 9, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 6, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 12, null)};
			makron_frames_pain6 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, makron_popup), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, makron_taunt), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			makron_frames_pain5 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			makron_frames_pain4 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			makron_frames_death2 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, - 15, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 12, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, makron_step_left), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 11, null), new mframe_t(GameAI.ai_move_Renamed_Field, 12, null), new mframe_t(GameAI.ai_move_Renamed_Field, 11, makron_step_right), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 5, null), new mframe_t(GameAI.ai_move_Renamed_Field, 7, null), new mframe_t(GameAI.ai_move_Renamed_Field, 6, makron_step_left), new mframe_t(GameAI.
				ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 6, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 4, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 6, makron_step_right), new mframe_t(GameAI.ai_move_Renamed_Field, - 4, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 4, makron_step_left), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 5, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 3, makron_step_right), new mframe_t(GameAI.ai_move_Renamed_Field, - 8, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 3, makron_step_left), new mframe_t(GameAI.ai_move_Renamed_Field, - 7, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 4, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 4, makron_step_right), new mframe_t(GameAI.ai_move_Renamed_Field, - 6, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 7, null), new mframe_t(GameAI.ai_move_Renamed_Field, 
				0, makron_step_left), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 27, makron_hit), new mframe_t(GameAI.ai_move_Renamed_Field, 26, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, makron_brainsplorch), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			makron_frames_death3 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			makron_frames_sight = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			makron_frames_attack3 = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, makronBFG), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			makron_frames_attack4 = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronHyperblaster), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronHyperblaster), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronHyperblaster), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronHyperblaster), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronHyperblaster), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronHyperblaster), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronHyperblaster), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronHyperblaster), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronHyperblaster), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronHyperblaster), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronHyperblaster), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronHyperblaster), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronHyperblaster), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronHyperblaster), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronHyperblaster), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronHyperblaster), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronHyperblaster), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			makron_frames_attack5 = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, makron_prerailgun), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, MakronSaveloc), new mframe_t(GameAI.ai_move_Renamed_Field, 0, MakronRailgun), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
		}
		
		public const int FRAME_attak101 = 0;
		
		public const int FRAME_attak102 = 1;
		
		public const int FRAME_attak103 = 2;
		
		public const int FRAME_attak104 = 3;
		
		public const int FRAME_attak105 = 4;
		
		public const int FRAME_attak106 = 5;
		
		public const int FRAME_attak107 = 6;
		
		public const int FRAME_attak108 = 7;
		
		public const int FRAME_attak109 = 8;
		
		public const int FRAME_attak110 = 9;
		
		public const int FRAME_attak111 = 10;
		
		public const int FRAME_attak112 = 11;
		
		public const int FRAME_attak113 = 12;
		
		public const int FRAME_attak114 = 13;
		
		public const int FRAME_attak115 = 14;
		
		public const int FRAME_attak116 = 15;
		
		public const int FRAME_attak117 = 16;
		
		public const int FRAME_attak118 = 17;
		
		public const int FRAME_attak201 = 18;
		
		public const int FRAME_attak202 = 19;
		
		public const int FRAME_attak203 = 20;
		
		public const int FRAME_attak204 = 21;
		
		public const int FRAME_attak205 = 22;
		
		public const int FRAME_attak206 = 23;
		
		public const int FRAME_attak207 = 24;
		
		public const int FRAME_attak208 = 25;
		
		public const int FRAME_attak209 = 26;
		
		public const int FRAME_attak210 = 27;
		
		public const int FRAME_attak211 = 28;
		
		public const int FRAME_attak212 = 29;
		
		public const int FRAME_attak213 = 30;
		
		public const int FRAME_death01 = 31;
		
		public const int FRAME_death02 = 32;
		
		public const int FRAME_death03 = 33;
		
		public const int FRAME_death04 = 34;
		
		public const int FRAME_death05 = 35;
		
		public const int FRAME_death06 = 36;
		
		public const int FRAME_death07 = 37;
		
		public const int FRAME_death08 = 38;
		
		public const int FRAME_death09 = 39;
		
		public const int FRAME_death10 = 40;
		
		public const int FRAME_death11 = 41;
		
		public const int FRAME_death12 = 42;
		
		public const int FRAME_death13 = 43;
		
		public const int FRAME_death14 = 44;
		
		public const int FRAME_death15 = 45;
		
		public const int FRAME_death16 = 46;
		
		public const int FRAME_death17 = 47;
		
		public const int FRAME_death18 = 48;
		
		public const int FRAME_death19 = 49;
		
		public const int FRAME_death20 = 50;
		
		public const int FRAME_death21 = 51;
		
		public const int FRAME_death22 = 52;
		
		public const int FRAME_death23 = 53;
		
		public const int FRAME_death24 = 54;
		
		public const int FRAME_death25 = 55;
		
		public const int FRAME_death26 = 56;
		
		public const int FRAME_death27 = 57;
		
		public const int FRAME_death28 = 58;
		
		public const int FRAME_death29 = 59;
		
		public const int FRAME_death30 = 60;
		
		public const int FRAME_death31 = 61;
		
		public const int FRAME_death32 = 62;
		
		public const int FRAME_death33 = 63;
		
		public const int FRAME_death34 = 64;
		
		public const int FRAME_death35 = 65;
		
		public const int FRAME_death36 = 66;
		
		public const int FRAME_death37 = 67;
		
		public const int FRAME_death38 = 68;
		
		public const int FRAME_death39 = 69;
		
		public const int FRAME_death40 = 70;
		
		public const int FRAME_death41 = 71;
		
		public const int FRAME_death42 = 72;
		
		public const int FRAME_death43 = 73;
		
		public const int FRAME_death44 = 74;
		
		public const int FRAME_death45 = 75;
		
		public const int FRAME_death46 = 76;
		
		public const int FRAME_death47 = 77;
		
		public const int FRAME_death48 = 78;
		
		public const int FRAME_death49 = 79;
		
		public const int FRAME_death50 = 80;
		
		public const int FRAME_pain101 = 81;
		
		public const int FRAME_pain102 = 82;
		
		public const int FRAME_pain103 = 83;
		
		public const int FRAME_pain201 = 84;
		
		public const int FRAME_pain202 = 85;
		
		public const int FRAME_pain203 = 86;
		
		public const int FRAME_pain301 = 87;
		
		public const int FRAME_pain302 = 88;
		
		public const int FRAME_pain303 = 89;
		
		public const int FRAME_pain304 = 90;
		
		public const int FRAME_pain305 = 91;
		
		public const int FRAME_pain306 = 92;
		
		public const int FRAME_pain307 = 93;
		
		public const int FRAME_pain308 = 94;
		
		public const int FRAME_pain309 = 95;
		
		public const int FRAME_pain310 = 96;
		
		public const int FRAME_pain311 = 97;
		
		public const int FRAME_pain312 = 98;
		
		public const int FRAME_pain313 = 99;
		
		public const int FRAME_pain314 = 100;
		
		public const int FRAME_pain315 = 101;
		
		public const int FRAME_pain316 = 102;
		
		public const int FRAME_pain317 = 103;
		
		public const int FRAME_pain318 = 104;
		
		public const int FRAME_pain319 = 105;
		
		public const int FRAME_pain320 = 106;
		
		public const int FRAME_pain321 = 107;
		
		public const int FRAME_pain322 = 108;
		
		public const int FRAME_pain323 = 109;
		
		public const int FRAME_pain324 = 110;
		
		public const int FRAME_pain325 = 111;
		
		public const int FRAME_stand01 = 112;
		
		public const int FRAME_stand02 = 113;
		
		public const int FRAME_stand03 = 114;
		
		public const int FRAME_stand04 = 115;
		
		public const int FRAME_stand05 = 116;
		
		public const int FRAME_stand06 = 117;
		
		public const int FRAME_stand07 = 118;
		
		public const int FRAME_stand08 = 119;
		
		public const int FRAME_stand09 = 120;
		
		public const int FRAME_stand10 = 121;
		
		public const int FRAME_stand11 = 122;
		
		public const int FRAME_stand12 = 123;
		
		public const int FRAME_stand13 = 124;
		
		public const int FRAME_stand14 = 125;
		
		public const int FRAME_stand15 = 126;
		
		public const int FRAME_stand16 = 127;
		
		public const int FRAME_stand17 = 128;
		
		public const int FRAME_stand18 = 129;
		
		public const int FRAME_stand19 = 130;
		
		public const int FRAME_stand20 = 131;
		
		public const int FRAME_stand21 = 132;
		
		public const int FRAME_stand22 = 133;
		
		public const int FRAME_stand23 = 134;
		
		public const int FRAME_stand24 = 135;
		
		public const int FRAME_stand25 = 136;
		
		public const int FRAME_stand26 = 137;
		
		public const int FRAME_stand27 = 138;
		
		public const int FRAME_stand28 = 139;
		
		public const int FRAME_stand29 = 140;
		
		public const int FRAME_stand30 = 141;
		
		public const int FRAME_stand31 = 142;
		
		public const int FRAME_stand32 = 143;
		
		public const int FRAME_stand33 = 144;
		
		public const int FRAME_stand34 = 145;
		
		public const int FRAME_stand35 = 146;
		
		public const int FRAME_stand36 = 147;
		
		public const int FRAME_stand37 = 148;
		
		public const int FRAME_stand38 = 149;
		
		public const int FRAME_stand39 = 150;
		
		public const int FRAME_stand40 = 151;
		
		public const int FRAME_stand41 = 152;
		
		public const int FRAME_stand42 = 153;
		
		public const int FRAME_stand43 = 154;
		
		public const int FRAME_stand44 = 155;
		
		public const int FRAME_stand45 = 156;
		
		public const int FRAME_stand46 = 157;
		
		public const int FRAME_stand47 = 158;
		
		public const int FRAME_stand48 = 159;
		
		public const int FRAME_stand49 = 160;
		
		public const int FRAME_stand50 = 161;
		
		public const int FRAME_stand51 = 162;
		
		public const int FRAME_walk01 = 163;
		
		public const int FRAME_walk02 = 164;
		
		public const int FRAME_walk03 = 165;
		
		public const int FRAME_walk04 = 166;
		
		public const int FRAME_walk05 = 167;
		
		public const int FRAME_walk06 = 168;
		
		public const int FRAME_walk07 = 169;
		
		public const int FRAME_walk08 = 170;
		
		public const int FRAME_walk09 = 171;
		
		public const int FRAME_walk10 = 172;
		
		public const int FRAME_walk11 = 173;
		
		public const int FRAME_walk12 = 174;
		
		public const int FRAME_walk13 = 175;
		
		public const int FRAME_walk14 = 176;
		
		public const int FRAME_walk15 = 177;
		
		public const int FRAME_walk16 = 178;
		
		public const int FRAME_walk17 = 179;
		
		public const int FRAME_walk18 = 180;
		
		public const int FRAME_walk19 = 181;
		
		public const int FRAME_walk20 = 182;
		
		public const int FRAME_walk21 = 183;
		
		public const int FRAME_walk22 = 184;
		
		public const int FRAME_walk23 = 185;
		
		public const int FRAME_walk24 = 186;
		
		public const int FRAME_walk25 = 187;
		
		public const int FRAME_active01 = 188;
		
		public const int FRAME_active02 = 189;
		
		public const int FRAME_active03 = 190;
		
		public const int FRAME_active04 = 191;
		
		public const int FRAME_active05 = 192;
		
		public const int FRAME_active06 = 193;
		
		public const int FRAME_active07 = 194;
		
		public const int FRAME_active08 = 195;
		
		public const int FRAME_active09 = 196;
		
		public const int FRAME_active10 = 197;
		
		public const int FRAME_active11 = 198;
		
		public const int FRAME_active12 = 199;
		
		public const int FRAME_active13 = 200;
		
		public const int FRAME_attak301 = 201;
		
		public const int FRAME_attak302 = 202;
		
		public const int FRAME_attak303 = 203;
		
		public const int FRAME_attak304 = 204;
		
		public const int FRAME_attak305 = 205;
		
		public const int FRAME_attak306 = 206;
		
		public const int FRAME_attak307 = 207;
		
		public const int FRAME_attak308 = 208;
		
		public const int FRAME_attak401 = 209;
		
		public const int FRAME_attak402 = 210;
		
		public const int FRAME_attak403 = 211;
		
		public const int FRAME_attak404 = 212;
		
		public const int FRAME_attak405 = 213;
		
		public const int FRAME_attak406 = 214;
		
		public const int FRAME_attak407 = 215;
		
		public const int FRAME_attak408 = 216;
		
		public const int FRAME_attak409 = 217;
		
		public const int FRAME_attak410 = 218;
		
		public const int FRAME_attak411 = 219;
		
		public const int FRAME_attak412 = 220;
		
		public const int FRAME_attak413 = 221;
		
		public const int FRAME_attak414 = 222;
		
		public const int FRAME_attak415 = 223;
		
		public const int FRAME_attak416 = 224;
		
		public const int FRAME_attak417 = 225;
		
		public const int FRAME_attak418 = 226;
		
		public const int FRAME_attak419 = 227;
		
		public const int FRAME_attak420 = 228;
		
		public const int FRAME_attak421 = 229;
		
		public const int FRAME_attak422 = 230;
		
		public const int FRAME_attak423 = 231;
		
		public const int FRAME_attak424 = 232;
		
		public const int FRAME_attak425 = 233;
		
		public const int FRAME_attak426 = 234;
		
		public const int FRAME_attak501 = 235;
		
		public const int FRAME_attak502 = 236;
		
		public const int FRAME_attak503 = 237;
		
		public const int FRAME_attak504 = 238;
		
		public const int FRAME_attak505 = 239;
		
		public const int FRAME_attak506 = 240;
		
		public const int FRAME_attak507 = 241;
		
		public const int FRAME_attak508 = 242;
		
		public const int FRAME_attak509 = 243;
		
		public const int FRAME_attak510 = 244;
		
		public const int FRAME_attak511 = 245;
		
		public const int FRAME_attak512 = 246;
		
		public const int FRAME_attak513 = 247;
		
		public const int FRAME_attak514 = 248;
		
		public const int FRAME_attak515 = 249;
		
		public const int FRAME_attak516 = 250;
		
		public const int FRAME_death201 = 251;
		
		public const int FRAME_death202 = 252;
		
		public const int FRAME_death203 = 253;
		
		public const int FRAME_death204 = 254;
		
		public const int FRAME_death205 = 255;
		
		public const int FRAME_death206 = 256;
		
		public const int FRAME_death207 = 257;
		
		public const int FRAME_death208 = 258;
		
		public const int FRAME_death209 = 259;
		
		public const int FRAME_death210 = 260;
		
		public const int FRAME_death211 = 261;
		
		public const int FRAME_death212 = 262;
		
		public const int FRAME_death213 = 263;
		
		public const int FRAME_death214 = 264;
		
		public const int FRAME_death215 = 265;
		
		public const int FRAME_death216 = 266;
		
		public const int FRAME_death217 = 267;
		
		public const int FRAME_death218 = 268;
		
		public const int FRAME_death219 = 269;
		
		public const int FRAME_death220 = 270;
		
		public const int FRAME_death221 = 271;
		
		public const int FRAME_death222 = 272;
		
		public const int FRAME_death223 = 273;
		
		public const int FRAME_death224 = 274;
		
		public const int FRAME_death225 = 275;
		
		public const int FRAME_death226 = 276;
		
		public const int FRAME_death227 = 277;
		
		public const int FRAME_death228 = 278;
		
		public const int FRAME_death229 = 279;
		
		public const int FRAME_death230 = 280;
		
		public const int FRAME_death231 = 281;
		
		public const int FRAME_death232 = 282;
		
		public const int FRAME_death233 = 283;
		
		public const int FRAME_death234 = 284;
		
		public const int FRAME_death235 = 285;
		
		public const int FRAME_death236 = 286;
		
		public const int FRAME_death237 = 287;
		
		public const int FRAME_death238 = 288;
		
		public const int FRAME_death239 = 289;
		
		public const int FRAME_death240 = 290;
		
		public const int FRAME_death241 = 291;
		
		public const int FRAME_death242 = 292;
		
		public const int FRAME_death243 = 293;
		
		public const int FRAME_death244 = 294;
		
		public const int FRAME_death245 = 295;
		
		public const int FRAME_death246 = 296;
		
		public const int FRAME_death247 = 297;
		
		public const int FRAME_death248 = 298;
		
		public const int FRAME_death249 = 299;
		
		public const int FRAME_death250 = 300;
		
		public const int FRAME_death251 = 301;
		
		public const int FRAME_death252 = 302;
		
		public const int FRAME_death253 = 303;
		
		public const int FRAME_death254 = 304;
		
		public const int FRAME_death255 = 305;
		
		public const int FRAME_death256 = 306;
		
		public const int FRAME_death257 = 307;
		
		public const int FRAME_death258 = 308;
		
		public const int FRAME_death259 = 309;
		
		public const int FRAME_death260 = 310;
		
		public const int FRAME_death261 = 311;
		
		public const int FRAME_death262 = 312;
		
		public const int FRAME_death263 = 313;
		
		public const int FRAME_death264 = 314;
		
		public const int FRAME_death265 = 315;
		
		public const int FRAME_death266 = 316;
		
		public const int FRAME_death267 = 317;
		
		public const int FRAME_death268 = 318;
		
		public const int FRAME_death269 = 319;
		
		public const int FRAME_death270 = 320;
		
		public const int FRAME_death271 = 321;
		
		public const int FRAME_death272 = 322;
		
		public const int FRAME_death273 = 323;
		
		public const int FRAME_death274 = 324;
		
		public const int FRAME_death275 = 325;
		
		public const int FRAME_death276 = 326;
		
		public const int FRAME_death277 = 327;
		
		public const int FRAME_death278 = 328;
		
		public const int FRAME_death279 = 329;
		
		public const int FRAME_death280 = 330;
		
		public const int FRAME_death281 = 331;
		
		public const int FRAME_death282 = 332;
		
		public const int FRAME_death283 = 333;
		
		public const int FRAME_death284 = 334;
		
		public const int FRAME_death285 = 335;
		
		public const int FRAME_death286 = 336;
		
		public const int FRAME_death287 = 337;
		
		public const int FRAME_death288 = 338;
		
		public const int FRAME_death289 = 339;
		
		public const int FRAME_death290 = 340;
		
		public const int FRAME_death291 = 341;
		
		public const int FRAME_death292 = 342;
		
		public const int FRAME_death293 = 343;
		
		public const int FRAME_death294 = 344;
		
		public const int FRAME_death295 = 345;
		
		public const int FRAME_death301 = 346;
		
		public const int FRAME_death302 = 347;
		
		public const int FRAME_death303 = 348;
		
		public const int FRAME_death304 = 349;
		
		public const int FRAME_death305 = 350;
		
		public const int FRAME_death306 = 351;
		
		public const int FRAME_death307 = 352;
		
		public const int FRAME_death308 = 353;
		
		public const int FRAME_death309 = 354;
		
		public const int FRAME_death310 = 355;
		
		public const int FRAME_death311 = 356;
		
		public const int FRAME_death312 = 357;
		
		public const int FRAME_death313 = 358;
		
		public const int FRAME_death314 = 359;
		
		public const int FRAME_death315 = 360;
		
		public const int FRAME_death316 = 361;
		
		public const int FRAME_death317 = 362;
		
		public const int FRAME_death318 = 363;
		
		public const int FRAME_death319 = 364;
		
		public const int FRAME_death320 = 365;
		
		public const int FRAME_jump01 = 366;
		
		public const int FRAME_jump02 = 367;
		
		public const int FRAME_jump03 = 368;
		
		public const int FRAME_jump04 = 369;
		
		public const int FRAME_jump05 = 370;
		
		public const int FRAME_jump06 = 371;
		
		public const int FRAME_jump07 = 372;
		
		public const int FRAME_jump08 = 373;
		
		public const int FRAME_jump09 = 374;
		
		public const int FRAME_jump10 = 375;
		
		public const int FRAME_jump11 = 376;
		
		public const int FRAME_jump12 = 377;
		
		public const int FRAME_jump13 = 378;
		
		public const int FRAME_pain401 = 379;
		
		public const int FRAME_pain402 = 380;
		
		public const int FRAME_pain403 = 381;
		
		public const int FRAME_pain404 = 382;
		
		public const int FRAME_pain501 = 383;
		
		public const int FRAME_pain502 = 384;
		
		public const int FRAME_pain503 = 385;
		
		public const int FRAME_pain504 = 386;
		
		public const int FRAME_pain601 = 387;
		
		public const int FRAME_pain602 = 388;
		
		public const int FRAME_pain603 = 389;
		
		public const int FRAME_pain604 = 390;
		
		public const int FRAME_pain605 = 391;
		
		public const int FRAME_pain606 = 392;
		
		public const int FRAME_pain607 = 393;
		
		public const int FRAME_pain608 = 394;
		
		public const int FRAME_pain609 = 395;
		
		public const int FRAME_pain610 = 396;
		
		public const int FRAME_pain611 = 397;
		
		public const int FRAME_pain612 = 398;
		
		public const int FRAME_pain613 = 399;
		
		public const int FRAME_pain614 = 400;
		
		public const int FRAME_pain615 = 401;
		
		public const int FRAME_pain616 = 402;
		
		public const int FRAME_pain617 = 403;
		
		public const int FRAME_pain618 = 404;
		
		public const int FRAME_pain619 = 405;
		
		public const int FRAME_pain620 = 406;
		
		public const int FRAME_pain621 = 407;
		
		public const int FRAME_pain622 = 408;
		
		public const int FRAME_pain623 = 409;
		
		public const int FRAME_pain624 = 410;
		
		public const int FRAME_pain625 = 411;
		
		public const int FRAME_pain626 = 412;
		
		public const int FRAME_pain627 = 413;
		
		public const int FRAME_stand201 = 414;
		
		public const int FRAME_stand202 = 415;
		
		public const int FRAME_stand203 = 416;
		
		public const int FRAME_stand204 = 417;
		
		public const int FRAME_stand205 = 418;
		
		public const int FRAME_stand206 = 419;
		
		public const int FRAME_stand207 = 420;
		
		public const int FRAME_stand208 = 421;
		
		public const int FRAME_stand209 = 422;
		
		public const int FRAME_stand210 = 423;
		
		public const int FRAME_stand211 = 424;
		
		public const int FRAME_stand212 = 425;
		
		public const int FRAME_stand213 = 426;
		
		public const int FRAME_stand214 = 427;
		
		public const int FRAME_stand215 = 428;
		
		public const int FRAME_stand216 = 429;
		
		public const int FRAME_stand217 = 430;
		
		public const int FRAME_stand218 = 431;
		
		public const int FRAME_stand219 = 432;
		
		public const int FRAME_stand220 = 433;
		
		public const int FRAME_stand221 = 434;
		
		public const int FRAME_stand222 = 435;
		
		public const int FRAME_stand223 = 436;
		
		public const int FRAME_stand224 = 437;
		
		public const int FRAME_stand225 = 438;
		
		public const int FRAME_stand226 = 439;
		
		public const int FRAME_stand227 = 440;
		
		public const int FRAME_stand228 = 441;
		
		public const int FRAME_stand229 = 442;
		
		public const int FRAME_stand230 = 443;
		
		public const int FRAME_stand231 = 444;
		
		public const int FRAME_stand232 = 445;
		
		public const int FRAME_stand233 = 446;
		
		public const int FRAME_stand234 = 447;
		
		public const int FRAME_stand235 = 448;
		
		public const int FRAME_stand236 = 449;
		
		public const int FRAME_stand237 = 450;
		
		public const int FRAME_stand238 = 451;
		
		public const int FRAME_stand239 = 452;
		
		public const int FRAME_stand240 = 453;
		
		public const int FRAME_stand241 = 454;
		
		public const int FRAME_stand242 = 455;
		
		public const int FRAME_stand243 = 456;
		
		public const int FRAME_stand244 = 457;
		
		public const int FRAME_stand245 = 458;
		
		public const int FRAME_stand246 = 459;
		
		public const int FRAME_stand247 = 460;
		
		public const int FRAME_stand248 = 461;
		
		public const int FRAME_stand249 = 462;
		
		public const int FRAME_stand250 = 463;
		
		public const int FRAME_stand251 = 464;
		
		public const int FRAME_stand252 = 465;
		
		public const int FRAME_stand253 = 466;
		
		public const int FRAME_stand254 = 467;
		
		public const int FRAME_stand255 = 468;
		
		public const int FRAME_stand256 = 469;
		
		public const int FRAME_stand257 = 470;
		
		public const int FRAME_stand258 = 471;
		
		public const int FRAME_stand259 = 472;
		
		public const int FRAME_stand260 = 473;
		
		public const int FRAME_walk201 = 474;
		
		public const int FRAME_walk202 = 475;
		
		public const int FRAME_walk203 = 476;
		
		public const int FRAME_walk204 = 477;
		
		public const int FRAME_walk205 = 478;
		
		public const int FRAME_walk206 = 479;
		
		public const int FRAME_walk207 = 480;
		
		public const int FRAME_walk208 = 481;
		
		public const int FRAME_walk209 = 482;
		
		public const int FRAME_walk210 = 483;
		
		public const int FRAME_walk211 = 484;
		
		public const int FRAME_walk212 = 485;
		
		public const int FRAME_walk213 = 486;
		
		public const int FRAME_walk214 = 487;
		
		public const int FRAME_walk215 = 488;
		
		public const int FRAME_walk216 = 489;
		
		public const int FRAME_walk217 = 490;
		
		public const float MODEL_SCALE = 1.000000f;
		
		internal static int sound_pain4;
		
		internal static int sound_pain5;
		
		internal static int sound_pain6;
		
		internal static int sound_death;
		
		internal static int sound_step_left;
		
		internal static int sound_step_right;
		
		internal static int sound_attack_bfg;
		
		internal static int sound_brainsplorch;
		
		internal static int sound_prerailgun;
		
		internal static int sound_popup;
		
		internal static int sound_taunt1;
		
		internal static int sound_taunt2;
		
		internal static int sound_taunt3;
		
		internal static int sound_hit;
		
		//UPGRADE_NOTE: The initialization of  'makron_taunt' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter makron_taunt;
		
		//
		//	   stand
		//
		//UPGRADE_NOTE: The initialization of  'makron_stand' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter makron_stand;
		
		/*
		* static EntThinkAdapter xxx = new EntThinkAdapter() { public boolean
		* think(edict_t self) { return true; } };
		*/
		
		//UPGRADE_NOTE: The initialization of  'makron_hit' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter makron_hit;
		
		//UPGRADE_NOTE: The initialization of  'makron_popup' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter makron_popup;
		
		//UPGRADE_NOTE: The initialization of  'makron_step_left' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter makron_step_left;
		
		//UPGRADE_NOTE: The initialization of  'makron_step_right' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter makron_step_right;
		
		//UPGRADE_NOTE: The initialization of  'makron_brainsplorch' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter makron_brainsplorch;
		
		//UPGRADE_NOTE: The initialization of  'makron_prerailgun' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter makron_prerailgun;
		
		//UPGRADE_NOTE: The initialization of  'makron_frames_stand' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] makron_frames_stand;
		
		internal static mmove_t makron_move_stand = new mmove_t(FRAME_stand201, FRAME_stand260, makron_frames_stand, null);
		
		//UPGRADE_NOTE: The initialization of  'makron_frames_run' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] makron_frames_run;
		
		internal static mmove_t makron_move_run = new mmove_t(FRAME_walk204, FRAME_walk213, makron_frames_run, null);
		
		//UPGRADE_NOTE: The initialization of  'makron_frames_walk' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] makron_frames_walk;
		
		internal static mmove_t makron_move_walk = new mmove_t(FRAME_walk204, FRAME_walk213, makron_frames_run, null);
		
		//
		//	   death
		//
		//UPGRADE_NOTE: The initialization of  'makron_dead' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter makron_dead;
		
		//UPGRADE_NOTE: The initialization of  'makron_walk' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter makron_walk;
		
		//UPGRADE_NOTE: The initialization of  'makron_run' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter makron_run;
		
		//UPGRADE_NOTE: The initialization of  'makron_frames_pain6' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] makron_frames_pain6;
		
		internal static mmove_t makron_move_pain6 = new mmove_t(FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run);
		
		//UPGRADE_NOTE: The initialization of  'makron_frames_pain5' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] makron_frames_pain5;
		
		internal static mmove_t makron_move_pain5 = new mmove_t(FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run);
		
		//UPGRADE_NOTE: The initialization of  'makron_frames_pain4' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] makron_frames_pain4;
		
		internal static mmove_t makron_move_pain4 = new mmove_t(FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run);
		
		//UPGRADE_NOTE: The initialization of  'makron_frames_death2' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] makron_frames_death2;
		
		internal static mmove_t makron_move_death2 = new mmove_t(FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead);
		
		//UPGRADE_NOTE: The initialization of  'makron_frames_death3' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] makron_frames_death3;
		
		internal static mmove_t makron_move_death3 = new mmove_t(FRAME_death301, FRAME_death320, makron_frames_death3, null);
		
		//UPGRADE_NOTE: The initialization of  'makron_frames_sight' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] makron_frames_sight;
		
		internal static mmove_t makron_move_sight = new mmove_t(FRAME_active01, FRAME_active13, makron_frames_sight, makron_run);
		
		//UPGRADE_NOTE: The initialization of  'makronBFG' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter makronBFG;
		
		//UPGRADE_NOTE: The initialization of  'MakronSaveloc' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter MakronSaveloc;
		
		//	   FIXME: He's not firing from the proper Z
		
		//UPGRADE_NOTE: The initialization of  'MakronRailgun' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter MakronRailgun;
		
		//	   FIXME: This is all wrong. He's not firing at the proper angles.
		
		//UPGRADE_NOTE: The initialization of  'MakronHyperblaster' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter MakronHyperblaster;
		
		//UPGRADE_NOTE: The initialization of  'makron_pain' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntPainAdapter makron_pain;
		
		//UPGRADE_NOTE: The initialization of  'makron_sight' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntInteractAdapter makron_sight;
		
		//UPGRADE_NOTE: The initialization of  'makron_attack' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter makron_attack;
		
		/*
		* --- Makron Torso. This needs to be spawned in ---
		*/
		
		//UPGRADE_NOTE: The initialization of  'makron_torso_think' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter makron_torso_think;
		
		//UPGRADE_NOTE: The initialization of  'makron_torso' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter makron_torso;
		
		//UPGRADE_NOTE: The initialization of  'makron_die' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntDieAdapter makron_die;
		
		//UPGRADE_NOTE: The initialization of  'Makron_CheckAttack' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter Makron_CheckAttack;
		
		//UPGRADE_NOTE: The initialization of  'makron_frames_attack3' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] makron_frames_attack3;
		
		internal static mmove_t makron_move_attack3 = new mmove_t(FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run);
		
		//UPGRADE_NOTE: The initialization of  'makron_frames_attack4' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] makron_frames_attack4;
		
		internal static mmove_t makron_move_attack4 = new mmove_t(FRAME_attak401, FRAME_attak426, makron_frames_attack4, makron_run);
		
		//UPGRADE_NOTE: The initialization of  'makron_frames_attack5' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] makron_frames_attack5;
		
		internal static mmove_t makron_move_attack5 = new mmove_t(FRAME_attak501, FRAME_attak516, makron_frames_attack5, makron_run);
		
		/*
		* ================= MakronSpawn
		* 
		* =================
		*/
		//UPGRADE_NOTE: The initialization of  'MakronSpawn' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter MakronSpawn;
		
		//UPGRADE_NOTE: The initialization of  'MakronToss' was moved to static method 'jake2.game.monsters.M_Boss32'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter MakronToss;
		
		//
		//	   monster_makron
		//
		
		internal static void  MakronPrecache()
		{
			sound_pain4 = GameBase.gi.soundindex("makron/pain3.wav");
			sound_pain5 = GameBase.gi.soundindex("makron/pain2.wav");
			sound_pain6 = GameBase.gi.soundindex("makron/pain1.wav");
			sound_death = GameBase.gi.soundindex("makron/death.wav");
			sound_step_left = GameBase.gi.soundindex("makron/step1.wav");
			sound_step_right = GameBase.gi.soundindex("makron/step2.wav");
			sound_attack_bfg = GameBase.gi.soundindex("makron/bfg_fire.wav");
			sound_brainsplorch = GameBase.gi.soundindex("makron/brain1.wav");
			sound_prerailgun = GameBase.gi.soundindex("makron/rail_up.wav");
			sound_popup = GameBase.gi.soundindex("makron/popup.wav");
			sound_taunt1 = GameBase.gi.soundindex("makron/voice4.wav");
			sound_taunt2 = GameBase.gi.soundindex("makron/voice3.wav");
			sound_taunt3 = GameBase.gi.soundindex("makron/voice.wav");
			sound_hit = GameBase.gi.soundindex("makron/bhit.wav");
			
			GameBase.gi.modelindex("models/monsters/boss3/rider/tris.md2");
		}
		
		/*
		* QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush
		* Trigger_Spawn Sight
		*/
		internal static void  SP_monster_makron(edict_t self)
		{
			if (GameBase.deathmatch.value_Renamed != 0)
			{
				GameUtil.G_FreeEdict(self);
				return ;
			}
			
			MakronPrecache();
			
			self.movetype = Defines.MOVETYPE_STEP;
			self.solid = Defines.SOLID_BBOX;
			self.s.modelindex = GameBase.gi.modelindex("models/monsters/boss3/rider/tris.md2");
			Math3D.VectorSet(self.mins, - 30, - 30, 0);
			Math3D.VectorSet(self.maxs, 30, 30, 90);
			
			self.health = 3000;
			self.gib_health = - 2000;
			self.mass = 500;
			
			self.pain = makron_pain;
			self.die = makron_die;
			self.monsterinfo.stand = makron_stand;
			self.monsterinfo.walk = makron_walk;
			self.monsterinfo.run = makron_run;
			self.monsterinfo.dodge = null;
			self.monsterinfo.attack = makron_attack;
			self.monsterinfo.melee = null;
			self.monsterinfo.sight = makron_sight;
			self.monsterinfo.checkattack = Makron_CheckAttack;
			
			GameBase.gi.linkentity(self);
			
			//		self.monsterinfo.currentmove = &makron_move_stand;
			self.monsterinfo.currentmove = makron_move_sight;
			self.monsterinfo.scale = MODEL_SCALE;
			
			GameAI.walkmonster_start.think(self);
		}
		static M_Boss32()
		{
			makron_taunt = new AnonymousClassEntThinkAdapter();
			makron_stand = new AnonymousClassEntThinkAdapter1();
			makron_hit = new AnonymousClassEntThinkAdapter2();
			makron_popup = new AnonymousClassEntThinkAdapter3();
			makron_step_left = new AnonymousClassEntThinkAdapter4();
			makron_step_right = new AnonymousClassEntThinkAdapter5();
			makron_brainsplorch = new AnonymousClassEntThinkAdapter6();
			makron_prerailgun = new AnonymousClassEntThinkAdapter7();
			makron_dead = new AnonymousClassEntThinkAdapter8();
			makron_walk = new AnonymousClassEntThinkAdapter9();
			makron_run = new AnonymousClassEntThinkAdapter10();
			makronBFG = new AnonymousClassEntThinkAdapter11();
			MakronSaveloc = new AnonymousClassEntThinkAdapter12();
			MakronRailgun = new AnonymousClassEntThinkAdapter13();
			MakronHyperblaster = new AnonymousClassEntThinkAdapter14();
			makron_pain = new AnonymousClassEntPainAdapter();
			makron_sight = new AnonymousClassEntInteractAdapter();
			makron_attack = new AnonymousClassEntThinkAdapter15();
			makron_torso_think = new AnonymousClassEntThinkAdapter16();
			makron_torso = new AnonymousClassEntThinkAdapter17();
			makron_die = new AnonymousClassEntDieAdapter();
			Makron_CheckAttack = new AnonymousClassEntThinkAdapter18();
			MakronSpawn = new AnonymousClassEntThinkAdapter19();
			MakronToss = new AnonymousClassEntThinkAdapter20();
		}
	}
}